Small puzzle prototypes, playable right in the browser — one verb each, no install, touch or keyboard both work.
These are prototypes mocked up with Claude, for testing gameplay ideas — not polished, finished games.
Shed what you carry and it takes hold in the world — a plank spans a chasm, a spring launches you clear over one.
A pushed box has no friction of its own — it slides until something stops it, and hitting another box hands the push on instead of ending it.
You never move a piece — you set the order fixed actors take their turn in, and who goes first decides who gets the tile.